TYLER RYAN

COSMIC LAG CV../

COSMIC LAG:

COSMIC LAG explores creation, encouraging audiences to become conscious of their existence, and inviting viewers to witness the "lag" they imprint onto the universe. All things move through time and space indefinitely--each passing moment continuously spirals throughout the cosmos. We navigate these time spirals, which never cease to get wider and broader with various experiences making us relative to and relevant within these vast spirals.

Purple sprial 3D print
Feedback loop

Flash Lag EffectLag:

The time it takes for our electromagnetic brains to process information creates small but significant lag of about 80 milliseconds. Within my personal practice my brain uses input from my sensory organs, which turns physical stimulus such as sound, light, touch, and temperature into electromagnetic signals; I then use these signals(information) to internalize and conceptualize the external world.

Think of the moment that embodies the "now", by trying to pinpoint the now you make the moment obsolete, the now has already passed. Now, think of the time it takes you to read and process this sentence, which takes roughly several seconds, from reading to fully processing it. Imagine you are talking with a friend the process of a conversation follows: process, speak, listen, process, repeat.These internalizations are subjective and take time to physically process.

canon sensors
redCamera

redCamera:

In this installation I invented a simulation to analyze the photographic studio set, this shows how modern technology can be manipulated to become an in-depth experience. I combine 3D printing, a small computer unit, a motion sensor, and a camera module with photographic studio equipment to gather information on the various processes related to studio photography, from the lighting, and the modeling of objects, to the viewer interacting with the studio space. I coded the software on the computer to capture an image when the sensor detects motion from the audience, generating a collaboration between the viewer, the computer, and myself. Questioning the idea of the observer becoming the object, while my invention becomes the subject, and vice versa, producing an infinite loop of subjectivity versus objectivity.

orange 3D printed shapes

Import Matter:

Consciousness is Metaphysical-- it is not tangible, and we can only make assumptions about its existence and abstract nature. Consider the process of 3D printing. The printer sends filament through tubing and is then heated and layered until the desired object exists. At what point does the filament become a new and recognizable shape? When does the filament stop being known as “filament”? This is the point at which the mind unknowingly makes a subconscious decision, into a conscious one, this is when the metaphysical becomes tangible. Just as the 3D print starts as a virtual rendering and becomes tactile once it is printed.

5 inch HDMI display

Oscillation:

I use visual metaphors to create a metaverse-- a (virtual or real) environment where two or more ideologies meet blurring the lines between them. Metamodernism use oscillation to represent multiple frames of reference in a single piece. The double frame allows for the viewer to be presented with multiple schools of thoughts layered in conversation with each other. This piece acts as a metaphor alluding to this key metamodernist theory. Aiming to generate a space in your mind for a conceptual gradient where time, light, and matter are meshed together.

Decay:

In this virtual reality Installation I created an isolated bubble in space-time, where technological relics from the early 2000s float in a state of constant decay. The relics were carfully crafted by dismantaling the point-and-shoot cameras and uploading them into a virtual space via photographic scanning techniques. They will live as satelites, forever floating and serching for light and life expriencing everything simultaneously.

Infinite Reality:

Infinite reality is a mixed reality installation which uses two live feeds from webcams and the HTC Vives point-of-view camera which, projects real-time video into the virtual environment. Layering the real with the virtual in attempts to diconnect the viewer from them selves while simultaneously connecting them to an observer perspective.