TYLER RYANCOSMIC LAG CV../

COSMIC LAG:

COSMIC LAG explores creation, encouraging audiences to become conscious of their existence, and inviting viewers to witness the "lag" they imprint onto the universe. All things move through time and space indefinitely--each passing moment continuously spirals throughout the cosmos. We navigate these time spirals, which never cease to get wider and broader with various experiences making us relative to and relevant within these vast spirals.

Purple sprial 3D print
Feedback loop

Flash Lag EffectLag:

Lag is the time it takes for our electromagnetic brains to process information this creates small but significant latency of about 80 milliseconds.

I explore this biological buffer in my personal practice, my brain uses input from my sensory organs, which turns physical stimulus such as sound, light, touch, and temperature into electromagnetic signals; I then use these signals (information) to internalize and conceptualize the external world.

To exemplify, imagine you are talking with a friend, the course of the conversation follows, think, speak, listen, internalize, repeat. Each of these actions uses your subjective filter and takes time to process physically. As you read this sentence consider the moment that embodies the now, by trying to pinpoint the now you make the moment obsolete, the present has already passed. Now, think of the time it takes you to read and process this sentence, which takes roughly several seconds, from reading it, to fully understand it.

canon sensors
redCamera

redCamera:

redCamera is meant to prompt the audience to see themselves from a new perspective, encouraging them to reflect on their consciousness and the complexity of others.

In this installation, I combine 3D printing, a small computer unit, a motion sensor, and a camera module to gather information on the various processes related to studio photography, from the lighting, and the modeling of objects, to the viewer interacting with the studio space. I coded the software on the computer to capture an image when the sensor detects motion from the audience, generating collaboration between the viewer, the computer, and myself. Questioning the idea of the observer becoming the object, while my invention becomes the subject, and vice versa, producing an infinite loop of subjectivity versus objectivity. subjectivity versus objectivity.

orange 3D printed shapes

Import Matter:

Consciousness is metaphysical-- it is not tangible. We can only make assumptions about its existence and abstract nature.

Consider the process of 3D printing, The printer sends the filament through the tubing, it is then heated and layered until the desired object exists. At what point does the filament become a new and recognizable shape? When does the filament stop being known as "filament"?

Just as the 3D object starts as a virtual rendering, and becomes tactile once it is printed; the mind renders subconscious thought, into conscious thought, this is when the metaphysical becomes authentic.

5 inch HDMI display

Oscillation:

Metamodernism uses the concept of oscillation to generate multiple points of view in a single piece. Every perspective adds a unique philosophy and layers them in conversation with one and other.

I explore this through visual metaphor to create a metaverse-- a (virtual or real) environment where two or more ideologies meet blurring the lines between them. In the above piece, I aim to generate a space in your mind for a conceptual gradient where time, light, matter, space, front and back mesh together.

Decay:

In this virtual reality Installation, I created an isolated bubble in space-time, where technological relics from the early 2000s float in a state of constant decay. The relics were carefully crafted by dismantling the point-and-shoot cameras and uploading them into a virtual space via photographic scanning techniques. They will live as satellites, forever floating and searching for light and life expreiencing everything simultaneously.

Infinite Reality:

Infinite Reality is a mixed reality installation which uses two live feeds from webcams and the HTC Vives point-of-view camera which, projects real-time video into the virtual environment. Layering the real with the virtual in attempts to disconnect the viewer from themselves while simultaneously connecting them to an observer perspective.