SPACE Gallery Front Window, Portland, Maine, 2018.

In this installation I invented a simulation to analyze the photographic studio set, this shows how modern technology can be manipulated to become an in-depth experience. I combine 3D printing, a small computer unit, a motion sensor, and a camera module with photographic studio equipment to gather information on the various processes related to studio photography, from the lighting, and the modeling of objects, to the viewer interacting with the studio space. I coded the software on the computer to capture an image when the sensor detects motion from the audience, generating a collaboration between the viewer, the computer, and myself. Questioning the idea of the observer becoming the object, while my invention becomes the subject, and vice versa, producing an infinite loop of subjectivity versus objectivity.